![]() (Pop 4/5) Build 2 houses and take down sheep by sheep. This is a raw build order presentation to a scout rush. ![]() Now that you learnt which civilizations to scout rush with…? Let’s learn the scout rush build order first! But “Eagle Scout Rush” can be used instead.Ĭivilizations colored in green have good bonuses, allowing them to do a better feudal scout rush than non-colored civilizations. On the other hand Aztecs, Mayans and Incas do not have access to the stable building. Turks (Fast gold miners & Light Cav/Hussar upgrades free) Spanish (Blacksmith upgrades cost no gold) Slavs (farms provide better productivity for heavy scout play) Saracens (Selling stone and buying food for scouts) Malians (Free gold upgrade, +5 attack tech for cavalry units) ![]() Magyars (Scout cost is 68 food, get free blacksmith attack upgrades) Khmer (No barracks needed to build a stable) Italians (Cavalry units shine in water maps thanks to the bonuses) Indians (40 food per a villager meaning constant scout prodution) ![]() Huns (No houses needed, Stable works 20% faster) Berbers (Stable Units get a discount 15% & 20%)įranks (get 20% hp on all cavalry instead of bloodlines) ![]()
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